The initial jump can also help Sonic avoid certain things like projectiles by hopping over them, it, however, loses this initial hop if fully charged. Spin Dash allows Sonic to jump around the stage while charging or holding the charge of the move and can be released in the air, and the hop at the start of the move allows Sonic to "spinshot" on ground as well as in the air, with it being the side special making it more ideal for aiming the spin shot to recover. Despite their very similar-looking appearances in functions, they both have different strengths and uses for various different situations. Spin Dash and Spin Charge allow him to not only move across stages at varying speeds, but also do damage on contact, and both can follow up into an aerial attack or uncharged Homing Attack. As a cherry on top, he can even wall jump. When combined with his above average falling speed and jumps, this allows him to move across the stage at the speed of quick, despite having average gravity and slow air acceleration.
He unsurprisingly possesses the fastest dashing speed in the game by default (surpassed only by Hero under the effects of Acceleratle), the 7th fastest walking speed, the 12th fastest air speed (tied with Mario, Donkey Kong, Little Mac, and Inkling), and the highest traction in the game (surpassed only by Sephiroth under the effects of Winged Form). Sonic is a lightweight who, staying true to his home series, has outstanding mobility. Sonic must then be defeated on Green Hill Zone (the Ω form is used in World of Light). Have Sonic join the player's party in World of Light.Clear Classic Mode with Mario or anyone in his unlock tree, being the 1st character unlocked.matches, with Sonic being the 17th character to be unlocked.